Obviously you don't get to create your own character in this, but you do have a surprising amount of options for customizing apparel. So I'm loving the hell out of the game, obviously (and taking my time with it much more than I even thought I would lots of item management and side-question and whatnot), but I have to call out one particular place where they just hit the ball out of the park: item refashioning. Very cool that the game starts where it does. On that note, the first area is still pretty awesome. Just play the first area for the story and practice, then move on. The items you pick up in it will be sent to the in-game storehouse for use (or sale) later on, but respawning enemies and hacking away at them isn't going to help much of anything whatever exp/amrita you pick up in that area doesn't carry over, so grinding is completely pointless. Oh, a tip for anyone who plays it: don't spend too long on the prologue level. They've really polished this thing up, and it's absolutely excellent so far. You can totally feel a sense of balance to everything now it's challenging, but it doesn't feel as cut-off-your-balls-for-fun difficult as the first demo initially seemed. I noticed some slight differences in the village area (the first legitimate level) in regard to enemy placement and whatnot, but the challenge is still very much present. All that demo testing and fishing for feedback really seems to have paid off. I haven't even finished Gravity Rush 2 and I've barely touched Yakuza, but I had to hit this up right away.Ībsolutely, ridiculously phenomenal so far. Got it in the mail yesterday and immediately headed into it.
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